It just takes intent to build a technology which connects previously disjointed components to unlock opportunities. There is nothing this industry and the talented people who work in it, can’t do. It’s already proven, it’s just not focused. However, games can do way more than just entertain. You could say I’ve helped fuel the massive gaming machine with traditional entertainment since 1993, contributing to franchises like Duke Nukem 3D, Quake, SiN, Heavy Metal, Star Trek, LUXOR, Tomb Raider and Counter Strike. For the past 25 years, I’ve contributed heavily to 30 titles (50 titles overall), as a Co-designer and Creative Director. My background is traditional game development and education.
Our founders have a wide range of professional disciplines from healthcare to technology architecture. What were you doing before working with BMT? How did your previous work and this work intersect, if at all? Our platform in games works simultaneously across a number of diseases and industrial problems, which brings purpose to play. Imagine simply playing or even streaming Minecraft for example, (or any online game for that matter), those same hours are now helping shorten the time to reach discoveries for Cancer treatments. Our HEWMEN platform captures those hours spent on interactive entertainment and converts them into hours of interactive problem solving. There are 2.6 billion gamers in the world, the average gamer spends 6 hours per day playing video games, this includes our own kids – the real inspiration. Starting in 2016, the founders of BALANCED had the goal to create the world’s first super human computer platform which uses online game playing to combine human intuition with artificial intelligence for a powerful new way to unravel highly complex data and uncover solutions to big problems faster and more accurately than ever before. When did the company start, and what was the inspiration? Atkins Tell us about Balanced Media|Technology (BMT)/Games Advancing Medical Treatment.
Atkins a few questions about his company…take a look. The result of his work is a company with a bold vision: to utilize the millions upon millions of weekly hours put into gaming and convert it into computational ability to unravel complex medical problems. A few days later I was done and feeling much better about my situation.What if you could apply your hours of weekly video game time to curing diseases like cancer? What if that same principle could be applied to the billions of gamers who share in this hobby around the world? These are the sorts of questions that Robert Atkins, CEO of Balanced Media|Technology has posited to the larger gaming community. The main riff came out and I sat down in my very dimly lit studio and started piecing together the rest of the parts and instrumentation of the song. I tend to express myself through playing bass or guitar and this time I grabbed my new 9 string and went to town on it for hours. This song was written during a particularly painful flare-up where I was extremely sensitive to light and the pain was pretty bad. However, a combination of rare eye diseases make life difficult for Sevenoaks and it is during one particularly painful episode that the musician wrote his new song, “ Tear Them Out” which you can check out here.Įxpanding on the difficulties his condition causes, Kyle explains: “I suffer from a combination of rare eye diseases that make life difficult, to say the least. Focusing on extended range instruments, and intertwining them with heavy industrial influenced electronic elements, Sevenoaks releases music on a DMCA SAFE basis for streamers and content creators.Īway from his main band, I, the Betrayer, where he is chiefly responsible from writing and studio duties, and has recieved acclaim across the rock media, Kyle has also been invited to perform at TwitchCon in both the US and Europe and is endorsed not only by Spector Basses and Winspear Instrumental, but also the Trve Kvlt Coffee company. An English musician and producer living in Oslo, Norway, Kyle Sevenoaks is primarily known for working in the metal and industrial electronic genres.